// constants won't change const int RELAY_PIN = 4; // the Arduino pin, which connects to the IN pin of relay int pinBuzzer = 6; int C__ = 261/4; int Cs__= 277/4; int D__ = 293/4 ; int Ds__= 311/4; int E__ = 329/4 ; int F__ = 349/4 ; int Fs__= 369/4; int G__ = 391/4 ; int Gs__= 415/4; int A__ = 440/4 ; int As__= 466/4; int B__ = 493/4 ; int C_ = 261/2; int Cs_= 277/2; int D_ = 293/2 ; int Ds_= 311/2; int E_ = 329/2 ; int F_ = 349/2 ; int Fs_= 369/2; int G_ = 391/2 ; int Gs_= 415/2; int A_ = 440/2 ; int As_= 466/2; int B_ = 493/2 ; int Sil = 5; int C = 261; int Cs= 277; int D = 293 ; int Ds= 311; int E = 329 ; int F = 349 ; int Fs= 369; int G = 391 ; int Gs= 415; int A = 440 ; int As= 466; int B = 493 ; int C2 =524; int Cs2 =555; int D2 =588; int Ds2 =623; int E2 =660; int F2 =699; int Fs2 =740; int G2 =784; int Gs2 =831; int A_2 = 880; int As2 =933; int B2 =988; int C3 =1047; int Cs3 =555*2; int D3 =588*2; int Ds3 =623*2; int E3 =660*2; int F3 =699*2; int Fs3 =740*2; int G3 =784*2; int Gs3 =831*2; int A_3 = 880*2; int As3 =933*2; int B3 =988*2; //int tempo=200; int negra=500/2; int semi = negra/4; int fusa = negra/8; //int semi =86; int corch = 2*semi; //int negra = corch*2; int np = corch*3; int blanca = negra*2; int redonda = blanca*2; int rep = 3*negra; int bnp = 3*negra+3*corch; int retardo = 100; void nota(int nota, int duracion){ tone(pinBuzzer,nota, duracion); delay(duracion); noTone(pinBuzzer); delay(duracion); } void setup() { // initialize digital pin as an output. pinMode(RELAY_PIN, LOW); delay(500); } void loop() { // bemoles // A B E // // sostenidos // G A D // // 1 prePre(); prePre(); prePre2(); prePre2(); // Melodia(); Melodia2(); Melodia(); Melodia2(); delay(negra*3); } //C D F G void prePre(){ nota(D_,negra); nota(Sil,negra); nota(A__,negra ); nota(A__,negra ); } void prePre2(){ nota(D_,corch ); nota(A,fusa); nota(Fs,fusa); nota(D,semi); nota(A_,corch); nota(A_,corch); nota(A__,negra ); nota(A__,negra ); } void Melodia(){ //nota(A_2,redonda+negra+corch); nota(A_2,redonda); nota(D_,corch); nota(A_,negra); //nota(A_2,corch) ; nota(B2,corch) ; nota(Cs3,corch) ; nota(D3,corch) ; nota(Cs3,corch) ; nota(B2,corch) ; // nota(A_2,redonda ); // nota(A__,corch); nota(A_,negra); nota(A_,corch); nota(A__,corch); nota(A_,corch); nota(A__,corch); nota(A_,corch); nota(A_2,redonda); nota(F,negra+corch); //nota(A_2,corch) ; nota(B2,corch) ; nota(Cs3,corch) ; nota(D3,corch) ; nota(Cs3,corch) ; nota(B2,corch) ; // nota(A_2,redonda ); nota(D_,negra); nota(Sil,negra); nota(D_,negra); nota(Cs_,negra); } void Melodia2(){ nota(D3,redonda+negra); nota(D3,corch) ; nota(E3,corch) ; nota(Fs3,corch) ; nota(G3,corch) ; nota(Fs3,corch) ; nota(E3,corch) ; // nota(D3,negra) ; nota(B2,blanca+negra) ; ///// nota(Sil,negra); nota(D3,corch) ; nota(E3,corch) ; nota(Fs3,corch) ; nota(G3,corch) ; nota(Fs3,corch) ; nota(E3,corch) ; // nota(D3,corch) ; nota(D3,corch) ; nota(Sil,corch) ; nota(B2,corch) ; nota(Cs3,negra) ; nota(Sil,corch) ; nota(B2,corch) ; // nota(D3,corch) ; nota(D3,corch) ; nota(Sil,corch) ; nota(B2,corch) ; nota(D3,corch) ; nota(Cs3,corch) ; nota(B2,corch) ; nota(As2,corch) ; // nota(B2,corch) ; nota(As_,semi); nota(B_,semi); nota(Cs,corch); nota(B_,corch); nota(A_,corch); nota(G_,corch); nota(Fs_,corch); nota(E_,corch); }